However, I, too, have a product that automatically converts foreign animations, including from the brand that's mentioned here, to be fully compatible with Second Life, on the Marketplace ![]() In order to make animations for Second Life using Blender you can pick my brain for the details necessary to get the job done. You'll need to contact me in-world for a link. ![]() This includes Bento head and hands and it's freely available for anyone to use as they please. I have a fully articulated, and accurate, skeletal representation of the armature used in Second Life, along with a fully skinned Bento character, using the classic mesh provided by LL.
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